
Reforging is a feature introduced in the 1.1 update, and can be used to modify most weapons and accessories. I also noticed a video setting where you can change the quality, one setting was called "Trippy." LOL I also realized that the Golden Shower isn't my pride and joy (well, it was for the few times I've used it), it's the Spectre Staff that's my pride and joy.The reforging UI, both with and without an item in it.

Even the large world you created for the server didn't take very long to load, so I'm impressed with that. I think I noticed a performance change, in that the game seemed to load quicker. It seems my character sprite (if you want to call it that) has changed, too, but I noticed that you can select whether or not accessories are visible, maybe that's why my character looks uglier. I don't think there's a setting to change the color and it's real not of much concern, I just think it's ugly. The menu has changed a bit, as for most of it, I don't mind, but having my selected slot highlighted in yellow is not a change I like.

Now it consumes less mana, it might be stronger, too, I'm trying to recall the buffs it got after the reforge. First of all, I realized that I needed to reforge my Golden Shower as it had a -10% knockback debuff on it. So I've played a little bit of 1.2.3 and I thought I'd share my first impressions. I wish living trees were more common as well.Īnd a few other little things are welcome. More common pyramids are great, since I only ever saw one of those in the few worlds I made last update.Not a huge thing, but it will help for some of the creative builds people do. That was one thing I wanted with the slopes added in the last update. Replaced Tree 9's graphics? Good, that tree was a slacker.That makes farming jungle trees far easier Little things like stackable buckets are a life-saver too for filling up massive pools.The infinite wiring would have come in quite handy on our last world.And some of the non-balance changes are fan-damn-tastic. That one hurts hard.īut yeah, I'm glad the mech bosses are tougher. The mana potion debuff that decreases magic damage is a big hit. Life crystals no longer spawning in the dungeon is a little disappointing, though I was generally at max life by then. I would have preferred to see some buffs to bring the other spells up to the utility of golden shower though. I guess that's why it got nerfed though, you don't want a go-to spell that everyone uses. I mean that was a go-to spell for me, and many others. It was already rare as hell on a multiplayer server (granted, it would probably be a little abundant for single-player worlds), and golden shower is a lot less effective. The bee gun damage is definitely welcome, but the nerfs to chlorophyte hurt quite a bit. Mmm yeah, overall this feels like a downgrade without some extra stuff to fill the gaps. That said, it's great that the game is getting more attention and I can't wait to see more patches and the final Lunar boss fight! I kind of appreciate what is being done, but I don't entirely like the nerfs I listed. * Increased Bee Gun damage by 1 (should be more, but this is better than nothing)Īll told the changes seem to make the games progression a bit more linear. * Mech bosses are now slightly more difficult. * You cannot summon the Golem until after Plantera has been defeated. * Plantera bulb's don't spawn until all 3 mech bosses are defeated. * Lowered the damage of Chlorophyte Bullets. * Golden Shower now does slightly less damage. * Golden shower now only penetrates 5 targets. * Golden shower debuff time was reduced to 10 seconds.


* Chlorophyte is slightly more rare and grows slower. Here are a few changes that I am not entirely in love with:
GOLDEN SHOWER TERRARIA PATCH
I don't mind adding more progressing or making things a little less easy to get, but some of the changes in this patch hit me "in the feels."
GOLDEN SHOWER TERRARIA UPDATE
I haven't had much time to process the entirety of the 1.2.3 update but at first blush, it looks like the game just got Nerfed.
